
#pragma once

#include "GameObject.h"
#include <string>
#include "PlaneRenderer.h"
namespace GL
{

    class Plane : public GameObject
    {
    public:
        Plane();
        ~Plane();
        void Render() override;

        void Update() override;

        void Destory() override;

        ObjectType GetType() const override
        {
            return ObjectType::Plane;
        }

    private:
        PlaneRenderer *m_Renderer;
    };
}